The ultimate fate of Nosgoth, and its potential redemption and restoration to its former glory, is the most-prominent and oft-recurring theme in the storyline of the overarching series, and has yet to be resolved as of Legacy of Kain: Defiance. Nosgoth is regarded by characters in-game as a dying world, and each game in the series depicts different moments in the transition of the land from abundance to desolation, though in a non-sequential order. First entering production in 1993 and appearing in 1996's Blood Omen: Legacy of Kain, it has since been further explored and developed by ensuing entries in the series, and derives inspiration from various literary sources, including Shakespearean drama, vampire mythology, Gothic culture, Gnosticism and steampunk. ![]() The Land of Nosgoth, usually abbreviated to Nosgoth, is a fictional setting in which the entirety of the Legacy of Kain series takes place, originally conceived by Denis Dyack, Ken McCulloch and Silicon Knights, then expanded upon by Amy Hennig and Crystal Dynamics. Defiance comic "We shall not cease from explorationĪnd know the place for the first time." ―T.
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